.300 AAC Blackout AP
General West
Last change: 0.4.7.5 · not fully verified yet · current game 0.5

- Stopped by armor class
- IVConfirmed by two sources
- Muzzle velocity
- 725 m/sWithin its caliber (.300 AAC Blackout)Confirmed by two sources310 m/s853 m/s
- Accuracy
- +4%Positive = more accurateConfirmed by two sources
- Durability
- −100%Weapon wearConfirmed by two sources
Armor classes
- I
- I+
- I++
- IIA
- IIA+
- II
- II+
- IIIA
- IIIA+
- III
- III+
- III++
- IVA+
- IV
- IV+
- IV++
Armor that stops it
No armor in the wiki stops it.
Penetration tests
I–III++: one-shot kill · IVA+–IV++: not tested
- 0no penetration
- 1light bruise or bleed
- 2medium bleed
- 3one-shot kill
- ?not tested
Player tests: one shot point blank to another player's heart (top of the head for helmets).
Penetration tests: GZW Bullet Pen Chart (AstroPolski and contributors), v0.4
Weapons that fire it
All .300 AAC Blackout weaponsDescription
The 110-grain Armor Piercing (AP) .300 AAC Blackout ammunition is engineered for tactical operations requiring advanced armor penetration. Designed to defeat hard steel armor at close range, this round delivers exceptional performance against armored targets, ensuring reliability in critical scenarios.
Other .300 AAC Blackout rounds
Compare .300 AAC Blackout
.300 AAC Blackout AP(this page)vendor unknownStopped by armor class IV
.300 AAC Blackout CQBanshee · rank 2Stopped by armor class III+
.300 AAC Blackout FMJBanshee · rank 1Stopped by armor class III
.300 AAC Blackout V-MAXBanshee · rank 2Stopped by armor class IIIA
.300 AAC Blackout SubsonicBanshee · rank 1Stopped by armor class IIIA
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